CREATING A VR SCENE IN ADOBE CAPTIVATE
A Robotic Welding Station
This automated welding station can be used as a stand-alone work-cell, or integrated within a CIM system. When used in a CIM system, the robot loads and unloads parts to and from the CIM conveyor in addition to performing arc welding and part manipulation tasks.
But what does that mean for employees? Will they lose their jobs due to automation? Are Performance Consultants like myself accelerating the productive adoption of change, understanding change to better engage and empathize with stakeholders, hence becoming champions? If we don’t become champions, at least neutralize that resistance and prevent a chain reaction of negativity to the proposed change.
Pipeline for Developing VR Interactions
Adobe Captivate VR feature gives Instructional Developers new ways of developing content like virtual tours, crisis management, safety drills, first responder situations, and more. Here is a condensed workflow to building a VR scene.
Mood Board:
Design your branding reference point for
the entire project that delineates
fonts, colors, graphics, etc.
VR Assets:
Identify where VR assets will be sourced,
either from shutterstock VR, or
recording using an Insta360 One X.
Adobe Captivate VR:
Import the VR assets into Adobe Captivate VR,
add markers, decide what content will be
displayed, then publish HTML5.
How I Push creative boundaries with tools
Producing 360-degree and virtual reality training content can be exciting, but also a little complicated depending on where you source VR content. Conversely, authoring with Adobe Captivate VR is less complicated, and in time, this application will only get better. Here is a quick tutorial to get you started. All credits acknowledged, that made this project a success.
Leave a Reply
Want to join the discussion?Feel free to contribute!